Mordicai Knode Interviews Dave Gross, Part 2

Check out the first part of this interview at paizo.com.

How much leeway do you have for sweeping world changes? How “big” can you get without needing to check in with editorial?

Virtually none, and not big at all.

I can propose anything I like, but if it involves the death of an important campaign figure, a change in government, or even the appearance of certain powerful beings, the answer will almost always be “no.”

That said, I do occasionally propose biggish things and get approval on some of it. And I think in future, as the campaign setting progresses, they may tap novelists to write stories set during big events.

Prince of Wolves.

What was one monster that you wanted to have in there that you just couldn’t fit or had to edit out of Prince of Wolves?

You know, I don’t think there was one. I’m such a fan of gothic horror that I could write a dozen novels set in Ustalav, the way I could write a dozen novels set in Tian Xia, so there was never any impulse to cram in every possible trope and creature. You’ve got to leave some casting for later episodes.

However, months after finishing the novel, I realized that Prince of Wolves has several superficial similarities to one of my Forgotten Realms novels, Black Wolf. Among them were the presence of werewolves, a divine caster love interest, and an unorthodox vampire.

While I’ve nothing against the romantic version of the vampire, I’ve always preferred the monstrous aspects of the bloodsuckers. If those can be more viscerally horrifying than two neat puncture wounds on the neck, all the better.

Master of Devils: I think this one would make a hell of a comic, pun completely intended. If you had to pick a comic book artist and author to adapt it—and the guys doing the actual Pathfinder comic were busy—who’d you pick?

I would pick three different artists, one for each of the three POV characters’ stories.

For Radovan’s story, I’d pick Eduardo Risso. For Varian’s, Craig Russell. For Arnisant’s, Mark Nelson.

I can’t imagine who I’d choose to adapt my work. I’d much rather do it myself. But if the sky’s the limit and you put a gun to my head, I’d say Joss Whedon or one of his acolytes.

Queen of Thorns is all about genealogy, both Varian’s and Radovan’s. How far off the deep end have you gone with the family trees?

Not too far, but I have in mind the story behind Varian’s mother’s death, as well as the particular tragedies of several of Radovan’s ancestors, including his parents.

In my idea folder are a couple of flashback stories that could be revealed beside contemporary events. Several of them center on family matters.

King of Chaos: Okay Dave. You’ve just been made a Chaotic Evil Demon Prince, the whole package. What is your portfolio, what do you look like, and what is your level(s) of the Abyss like?

I’m full of phlegm today, so all I’ve got is “Demon Lord of Snot.”

Well, all right, if you were any demigod on any plane, what plane and what critter creature?

My celestial ambitions are modest. Put me in one with good alehouses that allow dogs.

Perhaps it’s the booster shot of Elysium, which we watched a few weeks ago, but I’ve no aspiration to live among the gods or the demons or any of those jerks. I’m a Prime Material boy.

Critters are all right, though. I like critters.

Okay, hot shot, pop quiz! Let’s have a soundtrack for each of your books.

My Ustalav Mix was full of Devotchka, Beirut, Gogol Bordello, Interpol, and Eivør Pálsdóttir, with occasional bursts of Lacuna Coil and Dream Theater and infrequent jolts of traditional Roma music.

Master of Devils folder started with the soundtracks for Crouching Tiger, Hidden Dragon; Hero; House of Flying Daggers; and Curse of the Yellow Flower and a little traditional mongolian, Japanese, and Chinese music. For Radovan’s chapters, I listened to a lot of Front Line Assembly, All That Remains, Alexisonfire, Bigelf, In Flames, Ivardensphere, Maylene and the Sons of Disaster, Taking Dawn, and assorted other metal.

I didn’t make a folder for Queen of Thorns, but I confess to breaking out some Enya, Clannad, Loreena McKennitt, and Mary Fahl when I didn’t feel sufficiently sylvan. To get in a demon mood, I sometimes broke out more metal or spooked myself with some Bill Laswell and Tetsuo Inoue or listened to Ligeti’s Requiem for as long as I could stand it without getting the shivers. I think there were days of nothing but trance and/or prog rock, too.

King of Chaos also didn’t have a dedicated folder, but I remember listening to Akira Ikufube’s Godzilla soundtrack, some Sigur Rós, Kenji Kawaii’s Ghost in the Shell soundtrack, Paul Ruskay’s haunting Homeworld soundtrack, and more of the above-mentioned metal and spooky stuff.

You recently had a Gencon panel with Elizabeth Vaughan, John Helfers, Lou Anders, and Brandon Sanderson on creating a system of magic and weaving the rules of a magic system into a story. You’ve inherited a Vancian magic system from the Pathfinder rules, but you’ve managed to find the knife edge of paradox; that is, you’ve gone “off the reservation” with Varian’s riffle scrolls & Radovan’s transformations, neither of which fits into a neat little box of class mechanics, but you’ve done so in such a way that their unique abilities & drawbacks still follow the cosmological mechanics of the world (and the game world). What are the pros and cons of this approach, and what do you think you have to learn from other writers in worlds with strong systems of the supernatural, like Sanderson?

Last question first: My sad confession is that I’m not up-to-date on what the current giants of fantasy fiction are doing. Most of my literary influences come from much earlier writers. I will remedy this failing over the winter, I promise!

In past work, I’ve sometimes offered characters who I felt were a little too “by the book.” Gradually I came to realize that what really makes an iconic fantasy protagonist is that he or she is an exception–not necessarily “the chosen one,” but a character who’s different from others. With that in mind, I sometimes push for a “house rules” approach to the game mechanics that provide the “magic physics” of the Pathfinder world.

But I don’t want to throw out the rules, of course. I just want to bend them sometimes, and never arbitrarily. For instance, even in the novella “Hell’s Pawns,” in which Count Varian Jeggare isn’t even a point-of-view character, I had a rationale for why he couldn’t cast spells like other wizards. I shared that reason with my editor, who generally approved of it, knowing that I wouldn’t reveal the truth until after I’d told a number of stories involving these characters. The time for the reveal–or most of it–came with King of Chaos. More of the rationale behind Count Jeggare’s unusual problem may unfold in later stories.

Likewise with Radovan’s unusual nature. I knew I wanted him to be different from other tief— I mean, hellspawn. “No horns, no tail” was the first rule I imposed on myself, but as I developed the plot of “Hell’s Pawns,” another idea occurred to me about why he might be unusual among his kind. That secret has unfolded a little more in virtually every book in the series, but there are still some fairly big revelations to come in future. I’m saving them for when the plot of a particular story intersects in the right way with his family tree.

And that’s the bottom line: I’m not bending the rules just to make the characters different. I try to do it only in ways that connect with the protagonists’ personalities or family histories, using magic to emphasize or mirror element of character or story. Since in a fantasy world metaphor is not always metaphor, it’s a fun way to connect literary devices to game mechanics.

Your novels generally have a colorful cast of supporting characters, whether they are strange elven nobility or a goblin who swallowed the spirit of the wind. Heck, Radovan’s had quite a few dalliances along the course of the story, from a werewolf fortune-teller to a holy dominatrix. Which of your minor characters are you favorites, and which are you waiting for an opportunity to take a second crack at?

I love all of them, but of course some more than others. It’s hard for me to write about a character until I find at least something to sympathize with. Every time I finish a novel, I feel I could write a dozen short stories—or sometimes full novels—about some of the secondary cast.

When James Sutter and I first discussed a sequel to Prince of Wolves, one of my ideas was a novel featuring Azra and Malena, with “the girls” taking the place of “the boys.” Soon after introducing her in the first novel, I envisioned a fairly long and involved origin story for Azra, but there was some concern about my writing a novel about a mute character. (Personally, I think it’d be a piece of cake, since as a POV character she wouldn’t have to be verbal, and half of the story I wanted to tell was of a time before she lost her tongue.) So Azra’s probably top of my list.

Count Jeggare has a long untold history, and plenty of unfinished business, with Paralictor Ivo Elliendo back in Egorian. Likewise, Radovan’s ties to Zandros the Fair and the rest of the Goatherds are not so easily severed as he might hope. As dangerous as the boys’ travels have been, their eventual homecoming might be far worse.

I fell in love with the kami of Master of Devils. In fact, when I finished that book I felt as though I could write nine more set in Tian Xia focusing on all the heroes who remained behind after the battle at the Gate of Heaven and Hell. But what I really wanted was to write an Arnisant novel in which he gathered another group of fae creatures to fight against goblin tribes—or maybe an “untold chapter” in which he teamed up with Oddnoggin from Queen of Thorns to fight the forces of the Witchbole.

When I began Queen of Thorns, I thought I’d like to write more stories about Kemeili, but by the time I finished the character I most wanted to revisit was Oparal. Because we saw her only through the POVs of Radovan and Jeggare, I felt she appeared far less sympathetic than I imagined her internal life. Fortunately, when James and I first discussed King of Chaos, Oparal was an obvious choice for a third POV character because of the Silver Crusade.

I also fell a little in love with Liane Merciel’s sorcerer Jelani, whom she graciously allowed me to borrow for King of Chaos. And I have an abiding affection for every one of the crusaders who follow Oparal into the Worldwound. Pity they didn’t all make it back. At the end of King of Chaos, the surviving heroes are about to embark on another battle. In my imagination I knew how it would turn out and what some of them might do afterward. I won’t spill it all because spoilers and because it’s possible I’ll return to some of those characters one day, but I did have the phrase “_______ Demon-Slayer” stuck in my head for weeks after finishing.

If you were making a library of “essential viewing” to really see the influences and references you make in your work, what movies would you put in it?

I’ve posted in various places about even more kung fu movies, but here’s a list of ten films or series that inspired the four novels, two novellas, and I forget how many short stories:

Brotherhood of the Wolf

Horror of Dracula (and many other Hammer/Universal films)

The Bride With White Hair

Green Snake

Indiana Jones series

Murder on the Orient Express

Nausicaa of the Valley of Winds (and more Miyazaki)

Aliens (and really any James Cameron film)

The Maltese Falcon (and many other film noir)

The Twilight Samurai (and its thematic sequels)

Mordicai Knode lives in Brooklyn, where he run campaigns involving generation ships haunted by vampires, samurai addicted to the spice melange and Neanderthals instead of orcs. He writes for Tor.com, most in a series exploring Appendix N, Advanced Readings in DandD. You can find him on Twitter and Tumblr.

King of Chaos: Chapter Three

King of chaos.

The fine folks at tor.com have posted Chapter Three of King of Chaos, in which Count Varian Jeggare stops at a moldering tavern known as The Splinter to enlist a guide to lead his expedition through the lost kingdom of Sarkoris.

This chapter includes small-to-medium spoilers for Chapter Two, which should appear at another site sometime soon. I don’t think that should stop you from reading it, especially if you enjoy the more comical elements of the Count’s relationship with his bodyguard, Radovan.

You can read the first chapter, featuring elven crusader Oparal, at Black Gate.

If you enjoy sampling these chapters, post a comment at the host site to let them know. That will encourage them to excerpt more Pathfinder Tales in the future.

Creative Colleagues: Oliver McNeil

Every now and then, I pester my creative colleagues with five questions about their work. Most of these folks are friends, a few are secret enemies, and one has been blackmailing me for years.

Oliver McNeil by Oliver McNeil.
Oliver McNeil by Oliver McNeil.

I first came across Oliver McNeil’s Soundscapes page while searching for ambient music to play during Call of Cthulhu scenarios. While I already had loads of tracks prepared from other sources, including some tailored specifically to the Masks of Nyarlathotep campaign I’ve been running this past year, I knew one day I’d come back to add his work to my collection.

That time came quite recently when I noticed his Kickstarter campaign offering a “best-of” collection from his first five volumes. There’s also a fantastic bargain on the whole collection as one of the higher pledges, so that sold me.

What I didn’t realize until recently is that Olly is also a game designer and theater writer, producer, and actor. What I’ve read of his chilling productions made me once more lament that I live on the wrong side of the pond. Intrigued to learn more, I dropped him a note asking about the connection between his gaming, musical, and theatrical creative lives.

What elements of both live theatre and music are perfect for conveying mystery and horror? That is, in what ways are they even better mediums than film, comics, or novels?

I think that if you go to a really good live theater show, you tap into that base instinct that we all have when we get drawn into a good book or movie. It’s the immersion that makes us forget about the outside world and fall into the story being told. For live theater however, you are using more of your senses, your hearing and sense of smell is certainly going to pick up all everything around you. There is also, especially in my shows, the very real prospect of having to get involved physically. Physiologically and psychologically there is quite a lot you can do to control an audience in a show. Music is just one of my tools.

Oliver McNeil.

What elements of the Cthulhu Mythos most tickle your imagination? In what ways does cosmic horror appeal above other forms?

It’s the unknown that particularly appeals to me, that and the fragile nature of the investigators. I’ve always enjoyed the everyday person being thrown into an adventure with little more than their wits, bravery, and inquisitiveness. I love the wide-eyed innocence that we still have when looking into the deep, whether that is space, water, or our own minds. It’s still as relevant today as it was when Lovecraft was writing.

What different emotions do you try to express with your soundscapes? That is, what do you find to be the most effective transitions between different emotional states (like curiosity, suspense, dread, and so on)?

Most of the music I produce is designed to create a mood that will help the actor or storyteller (GM) work the audience/players. It’s a background to play against, almost meditative. In fact it’s something I use in my live shows all the time. It allows you the GM to punctuate or shock the players whenever you like. All the titles of the soundscapes, which are all twenty-five minutes long, have names that make it easy to guess the mood, even before playing.

The biggest trick I use in my live shows is getting the audience into a state where they forget about their normal lives and move into a state of being in the story. Last year I adapted Steve Jackson’s Fighting Fantasy book House of Hell into a live show. This was the track I used along with one of my actors to get the audience immersed. I have a version for roleplayers on my website called Deep Dream.

In addition to soundscapes, what other atmosphere drivers do you use at the game table?

I use all the tools of theater in my games: lighting, set dressing, props, and costume. Of all of those, beside the soundscape, the most important is lighting. It’s also by far the easiest to create. Telling a ghost story during the day in a busy bar is different from telling the same tale in room lit by a single candle.

A couple of years ago, I wrote a show called “Séance.” The only sound we had was a real clock ticking, the only lighting one real wax candle. The clock would chime every half hour, which would give a creepy shock to people, and with one candle I had control to where I wanted to focus. You will also find that people will start seeing all kinds of things in the darkness that are projected from their own imaginations.

While theatre is a local art, film goes everywhere. What films would you recommend to Keepers or GMs as inspirations for great roleplaying scenarios?

There are two things that I would recommend, and one is only partially films. I would highly recommend looking at the early days of photography and silent movies. Haxan: Witchcraft Through the Ages, The Cabinet of Dr. Caligari, Seven Footprints to Satan, and of course Nosferatu. I’m not saying just look at the plots, but look at the atmosphere, lighting, and reveals. As well as being around when Lovecraft was writing, they were created by masters of their craft. They knew horror, poverty, and death first-hand.

The photographer I would always point at for those to seek out is William Mortensen. Shunned by most of Hollywood at the time, he was daring in creating a grotesque world.

The other recommendation for great scenarios would be to look at real-life history. There are so many strange places and people, more than likely some of which live or have lived near to where you are sitting now. Personally, I grew up near a place called Brightling where lived a man called Mad Jack Fuller. He owned his own observatory, built strange buildings such as an Egyptian needle temple, and was buried sitting in his favorite armchair, in a pyramid, in a churchyard, with broken glass around him so the devil couldn’t take his soul. I’m sure you could all fill in your own terrible Cthulhu-esque connections to make this a great campaign.

Oliver’s Cthulhu Soundscapes: Sounds of Madness “Compilation” is now live on Kickstarter. Give it a listen!

Creative Colleagues: Fred Fields

Fred Fields.
Fred Fields

Every now and then, I pester my creative colleagues with five questions about their work. Most of these folks are friends, a few are secret enemies, and one has been blackmailing me for years.

I first met Fred Fields at TSR, when I was in periodicals and he in the art department. We didn’t spend much time together, but he was always friendly and cool, and nearly every month I’d see his latest work on the cover of one of our latest products. His was one of the styles that helped define the Forgotten Realms novel line.

Fred has recently launched a Kickstarter campaign for an ineffably beautiful and hideous Cthulhu dice tower, available unpainted, airbrushed, or painted by the master himself. Check it out, especially the video of his sculpting the tower.

1. As an artist who often uses life models, you also envision some unearthly subjects. Do you draw purely from your imagination? Or do you start with a real object/creature and add variations?

Well, you hit on an interesting point. Mixing photo reference and imagined things and making them look like they belong together is a challenge. If I take photo reference of people, props, costumes, and places, then how do you make the imagined creatures artistically fit into the mix? Early in my career I would just make up creatures. They never really looked like they belonged in the paintings with the other characters. I know that some illustrators would sculpt their creatures. I knew I could sculpt a bit so I started sculpting small maquettes. I’d sculpt monsters and photograph them in the same lighting that I shot the characters in. Suddenly the monsters seemed to not only belong in the painting but they became more believable. More alive!

2. Many illustrators of the fantastic are drawn to the Cthulhu mythos. What is it about those subjects that most appeals to you?

Well, I came late to the party. I was not a big reader as a kid. I started listening to audio books while I work. I decided that there were a ton of classics out there that I needed to explore. “The Call of Cthulhu” was one of those classic stories. When I worked for TSR, I did a painting for a cover depicting a mindflayer. At the time I’d never heard of Cthulhu. Once I became aware of the story that visually influenced the mindflayer, I really wanted to paint a Cthulhu. There are so many different ways that he has been depicted. The descriptions in the story are just enough so as to let the imagination fill in the dark and slimy blanks. I think every illustrator enjoys depicting a classic character while putting their own mark on it, especially if it’s been depicted by some of the great illustrators. It’s like walking in the footsteps of giants.

4. Since you weren’t a big reader, what attracted you to fantasy illustration? Who were some of the artists whose works drew you to embrace their subject matter?

I always had an affinity for Fantasy movies. I grew up on Jason and the Argonauts, The Seven Voyages of Sinbad, Dragonslayer, Bakshi’s The Hobbit and Fire and Ice. I was fairly young when my parents bought for me the first two Fantastic Art of Frank Frazetta books. I’m not sure why they knew I would like it, but it was my first glimpse into the world of fantasy art. In fact it was my only window. I pored over those books. I knew every brush stroke of every painting. My drawings began leaning toward what I was seeing. Every time Frank put out another art book, I bought it. I was really limited to the books that the local book shop carried. I later picked up The Fantastic Art of Boris and Michael Whelan’s first art book. It wasn’t until I was older that I began looking back in time at the works of the old masters.

4. Working in different media can require a writer to adapt mentally, but I can hardly imagine how difficult it is to move between sketches, paintings, sculptures, and other visual arts. How do you adapt?

I actually find each shift as a breath of fresh air. If I’ve done several paintings in a row and get a chance to do a sculpture, it’s a welcome change of pace. Sketching is the foundation for both paintings and sculptures, so I do that rather often. Honestly I see the different disciplines as different spokes of a common wheel. It’s all art to me. But if I go too long without painting, I get anxious and grouchy.

5. Just as writers draw inspiration from films, often for their scripts and performances, I imagine the same is true for visual artists. Are there particular filmmakers whose works inspire you? Art directors? Make-up artists? Special-effects?

I draw from a lot of different places; paintings, film, stories, song lyrics. My favorite films don’t necessarily inspire me artistically. Some do but most don’t. The Godfather isn’t going to give me ideas of how to paint a wizard. I do sometimes seek out genre movie to fit a project. I appreciate CG art and effects when it’s believable. I appreciate directors who know how not to overdo the CG art and effects. CG art and effects should be used to enhance a movie, not overwhelm me or distract me from a bad story. I appreciate make-up special effects. Back in the TSR days, I had a subscription to Fangoria Magazine.

I think that when it comes to inspiration it isn’t so important where you get it from but that you get it and on a regular basis. You can’t just continue to take from the creative tank. You have to nourish and replenish the tank and do it often. I get more inspiration from a Museum than anything else. It makes want to rush home and paint.

Check out Fred’s Kickstarter, and keep tabs on his future projects at his website.

Crossing the Streams: Multi-Author Contest

King of chaos.
Cover by Tyler Walpole

The contest has concluded. I’ll determine winners and contact the lucky recipients over the next week, and once everything’s locked, I’ll announce the results. Sign up for my way-less-than-monthly newsletter if you’d like to receive announcements of upcoming contests and events.

The estimable Ari Marmell invited me to participate in Crossing the Streams 2014, a big book give-away featuring lots of swell writers. Here’s the deal:

All of us run a contest on our own sites. Each contest might be a little different from the others. What they have in common is that we’ll each give away two books. Then we’ll donate a third book to the collective grand prize, so someone who enters any of the various contests wins a signed book from every writer involved.

You can enter each contest only once, but you can enter as many different contests as you like.

Dave’s Contest

To enter here, simply reply to this post with the title of your favorite—or your first—fantasy, SF, or horror novel not written by me (to cross out flattery as a tactic). If you’ll elaborate on why that novel is your favorite, or how it drew you into the genre, that’s fantastic but not required to be eligible for the random draw. But if you do elaborate, you gain a second chance to win. I’ll pick one winner by random draw and a second based on which commentary most persuades, amuses, or delights me.

Queen of Thorns.
Cover by Mathias Kollros

Those who win will receive their choice of one of the following Pathfinder Tales novels:

If by chance you have all of these novels, we can work out a substitute from my remaining author copies of other works.

To be eligible, you must make your post between now and March 19, 2014. I’ll post the prizes soon after receiving mailing information from the winners.

If you have any questions, feel free to contact me.

My Esteemed Colleagues

Please also visit the sites of the other participating authors. I don’t know all of them well, but those I do are terrific writers and wonderful people. Enter their contests, read their work, and check out all their majesty.