25. Favorite RPG No One Else Wants to Play. This one requires a slight evasion, because I’m sure I have lots of friends who’d like to play the Amber Diceless Roleplaying Game. The problem is that I don’t want to run it simply because of the sheer amount of work required of the GM to do it properly. Likewise, I’m unlikely to play another campaign unless the GM is outstanding and the players all a good mixture of cooperative and competitive. Two unicorns.
My experience with the game as a player is that the most fun part is character creation. The attribute auction is an elegant way to let the players sort out their own hierarchy of powers through diplomacy and intimidation. Sadly, it is not without its flaws in the hands of a permissive GM and an ambitious player.
The problem comes when an ambitious player negotiates an absurd number of perqs with the GM, as happened in an online campaign I joined about twenty years back. The campaign ended up being primarily between the GM and this one player, who’d managed to min-max his character by devoting himself 24/7 to a dizzying array of homework assignments. The rest of us gradually lost interest in a story revolving around him.
I’ve played a couple of other Amber campaigns. The focus on story demands an exceptionally talented GM. Otherwise, the attribute auction ends up being the only fun part.