Pathfinder Tales Flash Sale

Cover by Matthias Kollros

Cover by Matthias Kollros

The folks at the Paizo warehouse need some shelf space, so they‘re offering their crazy-good Gen Con 50% off sale on selected Pathfinder Tales for online orders. This is for the paperbacks only, not ebooks. I’ve been warned it could be a very short sale, as they’ll stop once they clear the space they need.

That means now is a great time to catch up on the adventures of Radovan and the Count. Or, you know, to stock up on gifts for your favorite readers. As of this posting, Prince of Wolves, Queen of Thorns, and King of Chaos are all part of the sale. You might also want to snag Winter Witch, by Elaine Cunningham and Yours Truly.


Creative Colleagues: Melanie Meadors

Melanie Meadors

Melanie Meadors

Every now and then, I pester my creative colleagues with a few questions about their work. Most of these folks are friends, a few are secret enemies, and one has been blackmailing me for years.

I first met Melanie Meadors at the Writers Symposium at Gen Con, where she also connected with Marc Tassin and joined the Mechanical Muse team. Her entrée into Ragnarok Publications was more adorable, as both she and her husband secretly bought the other the privilege of a death scene in the Kaiju Rising, Ragnarok’s first anthology.

Both as a publicist and as editor, Melanie is one of the rising stars of independent publishing. Her latest project is Hath No Fury, currently raising funds on Kickstarter. The book is well on its way to initial funding and features an exciting list of stretch goals.

When you choose a theme like “kaiju” or “mechs,” are you looking to upcoming film and television and hoping for a boom? Or is there just “something in the air”?

When I was little, one of the local TV channels had Creature Double Feature on Sunday mornings. I loved these movies more than anything, except maybe Star Wars. At four years old, I was glued to my old Quasar set, watching Godzilla and Ghidorah and Jet Jaguar, Gamora, Gorgo, Mothra… I loved them all. Well, except for Rodan. He was kind of lame. I loved the stories, how humanity came together to try to defeat these monsters. My favorites were when Godzilla would come to help the planet, though. I think I kind of wanted to be the Monster Mistress or something. I used to imagine that I was alone on an island with these kaiju and would send them off on missions. Then, when I started watching Voltron, I felt the same way about giant robots. There is a power there that I think resonates with people. Humans may be small physically, but we have big brains and can build out way to a better tomorrow. We can build mechanical protection for ourselves.

When I saw the Kickstarter for Kaiju Rising, I knew I had to get involved with Ragnarok as a publisher. Not only did they have a Kaiju anthology, but they chose Bob Eggleton to do the cover. That to me showed they just knew the genre and would offer something special. And my instincts were correct!

So for me, at least, the excitement Ragnarok has for these kaiju and mech books isn’t about the current movie trends. It’s about a lifelong passion.

Voracious readers often move on to adult fare quite early. With that in mind, whats the real difference between YA and adult fiction—especially since so many adults read YA?

I read both YA and adult fiction. When I was little, YA was just starting to become a thing, and really, I didn’t read much of it. When I was 12, I was reading Dean Koontz, Terry Brooks, Weis and Hickman, and Douglas Adams. I started reading more YA after the Harry Potter craze started, when I was in college (I’m sorry, nothing is sexier than seeing a college guy reading Harry Potter in the library…). I find that YA often—not always—reads a bit faster and deals a bit more with coming-of-age issues. But having said that, plenty of adult science fiction and fantasy deals with those issues as well. Look at Tad Williams’s Memory, Sorrow, and Thorn series. Simon grows up in those books, and we as readers grow alongside him. The same with Robin Hobb’s Farseer series, or Orson Scott Card’s Ender’s Game (which is now shelved in both sections!). A lot of lighter fantasy books, like Anton Strout’s Spellmason books, are in the adult section but appeal a lot to teens as well because of their fast pace and humor. One could say length might have something to do with it, or voice, but really, I think that the major thing that separates YA from adult fiction is where it’s shelved in the store. I’ve been trying to answer this question myself for some time, because my own novel is on the line. I’ve found there is no clear-cut answer.

Hath No FuryWhy is important for men to read stories featuring women as protagonists?

To be absolutely frank, because they would be missing out on a hell of a lot of awesome fiction if they avoided it! I’ve heard a couple comments from people, when they see that Hath No Fury is an anthology of female protagonists, that it’s just more feminist crap with an agenda. This is so far from the case. When Joe Martin first presented me with the idea for this anthology, I said, “Yes, I would love to be your co-editor. But I want to choose the stories in here on the merit of quality—not just having female authors.” I know there are guys out there who write really awesome female characters, just like there are women out there who can write great men. I wanted to find the next Furiosa—a character I loved because she kicks ass, takes no names, yet is three-dimensional. She is also caring and nurturing of the young women in her care.

I am not going to go out and insult my male friends by answering this question with, “Oh, because men need to understand that women can be strong, too!” Any man worth his salt already knows this—all women can be strong, just like all men can be strong, in their own ways. It’s important for men to read stories featuring women because slightly more than half the people on this planet are women, and why would you want to miss out on their stories? However, less than half of the protagonists in fiction are women—far less. Google for some statistics, go to the book store and check it out, and you’ll see. If more men—and women—read books with female protagonists, then perhaps more publishers will publisher more books with them.

Men and women are equal but different. They have different hormones, they have a different way of dealing with things (and that range is broad and overlaps, of course). So by reading books with both male and female protagonists, a reader will experience the adventures in different ways. And that will help them solve problems in real life more efficiently as well, by being exposed to different ways of thinking.

Geek culture often seems glorious and horrible in equal measure. How does the toxic element of our people influence your publishing decisions?

I am answering this question on behalf of myself, and not speaking for Ragnarok as a whole in any sense—though I do speak about our process a bit when these things arise.

There is a lot of crap happening in our genre. There is also a lot of good stuff happening, and I would argue there is more good than bad. The bad often is louder and attracts more attention, but so many awesome things are coming about, sometimes even as a result of the bad things.

That being said, I do not want to welcome some of the foul aspects into my “home.” Because I do work one-on-one with our authors, I have a direct interest in keeping life pleasant, and that means not interacting with toxic people as much as possible. If I see that Ragnarok is talking to someone I know is a raging bigot, or if it’s someone who was involved in plagiarism or some big scandal that the other members of Ragnarok might not be aware of, I speak up. If it’s someone I’m having doubts about interacting with, if I know them as a diva, I say something. From there, we have a discussion and figure out what is best to do. There are so many wonderful, talented people in our industry. Why would a company want to work with jerks or with someone that would bring them down?

This is cautionary to all authors. Editors, agents, publishers all talk. They talk to each other. If you are a complete jerk, if you have tried to cheat, chances are that word has gotten around. Black lists exist, and it can be very hard to get off of them once they are on. So just make sure that when you are about to take an action, you’ve weighed the consequences. You can do whatever you want, but be sure you’re prepared for the ramifications.

So, toxicity does affect things. There is definitely discussion behind the scenes, whatever the end result is. We at Ragnarok have not always agreed on things, but there is always discussion and in the end we do what is right for the company. We make conscious business decisions. I don’t think that any business can really ignore a lot of the issues out there without alienating a section of their audience. For me, I’d much rather keep the awesome side of our industry going strong rather than risk pandering to the toxic side. Communication goes a long way to make that happen.

Booksellers label shelves and in that way also label readers. Using as many book-shelf labels as you think appropriate, what kind of reader are you?

I’d have to say I’m a Young Fantasy Science Adult Humor SciFi Gift.

What are your ten desert island novels?

The Hero and the Crown, by Robin McKinley

Hitchhiker’s Guide to the Galaxy, by Douglas Adams

The Hobbit, by JRR Tolkien

Alchemystic, by Anton Strout (which really did help me in a desert island type situation)

The Last Unicorn, by Peter S. Beagle

Neuromancer, by William Gibson

Jurassic Park, by Michael Crichton

Stardust, by Neil Gaiman

The Name of the Wind by Patrick Rothfuss

The Watchmen by Alan Moore


Follow Melanie on Twitter and keep apprised of her latest projects at Ragnarok and Mechanical Muse.

Creative Colleagues: Dave Barrett

Every now and then, I pester my creative colleagues with five questions about their work. Most of these folks are friends, a few are secret enemies, and one has been blackmailing me for years.

Fun and GamesDave Barrett’s It’s All Fun and Games is the first in a series of Young Adult novels from the Nerdist’s new imprint through Inkshares. It features the teenage players of a Live Action Role Playing (LARP) game who find themselves transported to an actual, factual fantasy world. We’ve seen that trick before, but Barrett breathes new life into the conceit. I imagine hordes of young readers discovering LARPs the way so many of my generation got turned on to tabletop RPGs after reading the late Joel Rosenberg’s Guardians of the Flame novels.

I had the pleasure of reading an advance copy of Dave’s debut, and he kindly agreed to answer a few of my geeky questions.

Please tell us about your earliest experiences with tabletop RPGs and LARPs.

My older brother, Jim, brought home AD&D from high school in 1981. My first character was a ranger named Fred (I was 8). I remember playing White Plume Mountain and the Against the Giants series as solo adventures—it was just poor Fred. Considering the modules were made for full parties, my brother must have pulled a lot of punches to get me through them.

Later during elementary school, it was the Sword of Damocles hanging over my head for math tests. Anything less than a 90, and no D&D for the rest of the week. I did really well in Math that year.

I still try to play whenever I can. I’m mostly playing Pathfinder now.

My LARP experience is a different matter. It didn’t even occur to me it was possible until I got closer to college and learned about groups like NERO. The lack of internet made discovering these things really difficult! During college and just after I attended a couple events I had been invited to by friends and had a great time, though with busy life and young kids, it’s not always easy to find time for RPGs, particularly ones that stretch over full days. I’ve attended Intercon in Massachusetts, and had a lot of fun.

Chance in the form of dice rolls plays a big part in games. Wandering monsters, after all! How do you create a sense of randomness in a story without allowing it to feel like a cheat?

It’s funny you should ask, because I actually bring this up in It’s All Fun and Games. Playing D&D in the RPGA (and other orgs), I’ve gotten used to the idea of Obligatory Thug Attack, or OTA—a combat encounter designed mostly to sap the party of some of their resources so that when they fight the final boss they’re not at full strength. So I actually included that in the story—before the kids cross over into the game world they get jumped by some random monsters, and someone explains the OTA to Allison.

Once they cross over, though, that’s a different thing. If a scene isn’t advancing plot or character, or providing some sort of backstory, I personally don’t want to read about it. Because I wanted to write the kind of book I like to read, things move pretty directly toward the climax. I’m not writing a module, I’m writing a novel.

Why do you think interest in LARPs has grown so much in the past few decades?

I think this is a function of two things. First, mainstream culture has embraced geekdom wholeheartedly in the last several decades. Between the Lord of the Rings movies and the Marvel Cinematic Universe on the Big Screen, the huge successes of webseries like The Guild and LARPs, and of course The Big Bang Theory and World of Warcraft, it’s become OK to get dressed up as your favorite character and go to a convention. For instance, SDCC sells out of passes within minutes each year!

Second, it’s so much easier to find like-minded individuals nowadays. Growing up in Houston, I was able to find our local SCA folks (they were in the Yellow Pages!), but if anyone was LARPing down there, I didn’t know about it. Today, if you’re interested in giving it a try, it’s just a couple clicks away to find a group that’s playing the sort of game you want to get into.

How do you find playing RPGs complements your writing?

Playing RPGs expands your imagination, and without imagination, there’s no writing. I’ve played characters from sneaky rogues to flamboyant pirates to an elderly grandmother who could knit as well as she could cast the evil eye. Getting into a character and interacting with the others in your group—taking what they bring and building on it—is a great way to experience others’ personalities. Personalities that you could then turn into characters!

On the other side, the RPG view does run the risk of making your foils one-dimensional. Players think of elaborate backstories that brought their character to this point in time and spend hours roleplaying with one another. Then, in six rounds of combat they run ramshackle over the baddie and his henchmen, loot the bodies, and move on. Those baddies must have had just as complex reasons for doing what they did, but because they only exist as a speed bump in the overall campaign, we never really think much about that.

For a Young Adult book, where do you draw the line on violence? How about sexuality?

In a fantasy adventure novel, violence is almost a given, simply due to the nature of the genre. Some baddie is going to be defeated by the good guy, who will use swords or magic or both. I’ve used my own kids as my guide—what would I be comfortable for them to read? In most cases, my descriptions are enough to get the point across without being something that will give my kids nightmares. The reader will be creating their own images in their heads, and if someone is envisioning a bloodier battle, their minds can certainly go there with what I’ve provided

Sexuality, I just punted. It’s All Fun and Games isn’t a romance novel (or even a fantasy romance novel). I left myself a little wiggle room if I really wanted to head down that route with sequels, but I’m pretty sure it’s the last thing on their minds right now. Only one of the characters is even old enough to drive, so even if I decide to pair off any of the characters, it’s going to be pretty tame. If readers want a novel that explores teenage sexuality, there are plenty of choices on the market.

Check out It’s All Fun and Games at Inkshares (or on Amazon) and keep an eye on the latest news on Facebook. For your bonus action, follow Dave Barrett on Twitter.


Champions of Aetaltis Author Copies

Cover by Mitchell Malloy

Cover by Mitchell Malloy

While I was disappointed to learn that the beautiful handwriting on the package came from Marc Tassin’s wife instead of the Mechanical Muse himself, several gorgeous copies of Champions of Aetaltis reached my door today. And there was much rejoicing.

The book is a thing of beauty, with lovely design, gorgeous cover art, and a spectacular map by master cartographer Mike Schley.

If you love heroic fantasy with that classic 80s/90s vibe, you owe it to yourself to snag a copy.

1,000 Words

Every time a talented artist illustrates a character I’ve created (or written, in the case of the Devil Dogs, Aurora, and a very special dilettante I’d like you to meet early next year), I’m knocked out. Two illustrations in particular blew me away by not only capturing the character but doing so in a way that made me feel as if I were seeing him for the first time.


Art by Terese Nielsen

The first was when the incomparable Terese Nielsen illustrated Talbot Uskevren. She’d actually done so twice before, on the cover of The Halls of Stormweather and on the first page of “Thirty Days,” my contribution to the anthology. The latter was an unfortunate spoiler, totally not her fault. While selling me the painting, she confided that she found the excessive reference material from the art director annoying. It seemed prudent not to mention that I’d given him all those images of the New Globe! The painting holds a position of honor in the Tom Gross Memorial Cinema, while a sketch of Talbot resides in our library/game room. I don’t think I have the interior illustration, although I recently surprised myself by finding a sketch to Lord of Stormweather while tidying the archives, so who knows? I can no longer trust my memory, which is great for finding treasures during spring cleaning.

Art by Eric Belisle

Art by Eric Belisle

My second Eureka! moment in illustration was when I first saw the astounding Eric Belisle’s illustration for Count Jeggare. This art predated the first Radovan & the Count novel, appearing with the web fiction short story “The Lost Pathfinder.” I’m not a fan of the enormous ears on Pathfinder elves (sorry, ear fetishists), so I was glad to see something closer to “Vulcan” or LOTR ears on the half-elven count. His striking elven features surprised me for some reason, but the instant I saw them, as well as his haughty expression and posture, I thought Eric had nailed the character. I’ve seen him this way ever since.

I haven’t been keeping count (sorry), but I think Radovan and Varian might both have about three full-color illustrations outside of book covers now. Including the novels, the count might be one illustration ahead.

Do you have a favorite? Or do you have an actor in mind who personifies one of the boys?