11. Weirdest RPG Owned: Another tough one, because so many RPGs aim for strange. On the other hand, many of the weirdest aren’t very playable, or they’re best for one-shot sessions.
I’ll pick a classic with great replay value: Paranoia. You take the role of not a single character but a series of clones, with the expectation that one or more of them will die before completing the mission from the Computer. That’s because each clone is also a member of some secret society and has another set of orders, sometimes to murder the other clones. It’s a dangerous game to play if you can’t forgive your friends a little backstabbing. It’s also intentionally funny, but it works just as well if you play it as a dark dystopia.