29. Most Memorable Encounter. I twice wrote about the Door Committee on the editorial page of Dragon Magazine. Rather than describe it once more in detail, I’ll provide the TLDR version: As I ran a group of professional game designers and editors through the classic Slave Pits of the Undercity, they paused to discuss which door to open first. It’s a conundrum almost as classic as the module itself. Fortunately for them, they didn’t cause so much noise as to attract the guards. Unfortunately for us all, their arguments and indecision devoured half the session.
So memorable, yeah, just not necessarily for the right reasons.